The Gamification Report Blog
Mandatory training doesn't have to mean mandatory boredom. And serious content doesn't require a miserable learning experience.
There's a particular kind of email that can make an otherwise productive employee suddenly remember an urgent task that needs attention. It's the annual reminder that mand...
Three questions that matter whether you're teaching future engineers, developing supervisors, or preparing employees for the workplace.
I've spent a good portion of the past few weeks thinking about the future of Sententia. Where do we go next? Who needs what we do? And how do we continue helping p...
This week, Jonathan and I are stepping away from Sententia.
Not for a vacation, although there will undoubtedly be good food involved. We are physically leaving home, changing our surroundings, and setting aside the week to talk seriously about where Sententia is going next.
And I have wondered wh...
In professional learning, we are very good at documenting completion. We issue certificates, digital badges, continuing education credits, scores, and transcripts. We record hours spent in a program and assessments passed. All of those things have a purpose. I run a certification program, so I am ce...
Ask a room full of learning professionals what gamification means, and the answers usually come quickly: points, badges, and leaderboards.
I do not immediately tell them they are wrong because they are not. Those are game mechanics, and mechanics matter. They are not the entire design.
A mechanic ...
The course was assigned. The employee clicked through it. The quiz was passed, the completion box was checked, and the report says the organization trained 96 percent of its people.
Wonderful.
But can anyone do anything differently because of it?
That question is becoming harder to avoid. Recent ...
On Friday morning, I sat back and watched our Level 3 Master Craftsman participants present the concept boards they had spent the week creating. No two boards looked alike, and none of them looked like a finished eLearning course.
One used sticky notes and game cards. Another used images connected ...