The Gamification Report Blog

When “Play” Becomes “Strategy”: Finding the Soul in Gamification corporate training gamification instructional design Nov 04, 2025

It started with a post in our GamiCon inner circle from Christian Gossan about Harvard Business Review’s recent release: Press Play: Why Every Company Needs a Gaming Strategy, by Bastian Bergmann.

The description promises an “eye-opening look at the rapidly rising growth of gaming” and how companie...

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Pieces of Eight – A QuickStart Design Adventure adult learning gamification instructional design Sep 09, 2025

The legendary Spanish Reale, or “Piece of Eight,” has fueled pirate lore for centuries and was once the premier trade coin of the world, valued by kings and coveted by pirates.

At Sententia Gamification, our three levels of certification are anchored in a pirate tale of exploration and discovery. N...

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Exploring Learner Personas: Innovative Approaches from Our Students adult learning corporate training employee engagement May 06, 2025

In our latest Level 2 Gamification Journeyman cohort, two standout learner personas have emerged—each uniquely crafted to resonate deeply with their respective teams. These personas aren't just profiles; they're insightful tools that bridge the gap between content and learner, ensuring that every ed...

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The Power of Unreasonable Hospitality corporate training gamification gamified events Apr 23, 2025

Following the powerful insights in Chapter 1, we continue our GamiCon48V book study journey through Unreasonable Hospitality with Chapter 2—centered around the transformative power of mindset. Will Guidara challenges us to go beyond reacting to needs and instead lead with intentionality, care, and a...

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The 4 Best Gamification and Game-Based Learning Projects for Adult Education in 2024 adult learning gamicon gamification Apr 16, 2025

There’s no debate. If you want to see the future of learning, these four projects are it. Chosen by a panel of expert judges at GamiCon48V’s Throwdown Competition, these award-winning designs are not just creative—they’re transformative. Each one tackles a real-world challenge in adult education and...

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Unreasonable Hospitality in Action: How We Transformed GamiCon48V accessibility gamification gamified events Apr 15, 2025

The Power of Unreasonable Hospitality: Lessons from Chapter 1

I was so impressed by Unreasonable Hospitality by Will Guidara that we used it as a guiding principle for GamiCon48V. Our Sententia creed—generosity, graciousness, and gratitude—felt perfectly aligned with Guidara’s philosophy, but his b...

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If It’s Not in the Hands, It’s Not in the Head adult learning corporate training professional development Apr 11, 2025

Why We Require Hands-On Application in Our Certifications

In The Only Skill That Matters, Jonathan Levi reminds us of something our ancestors knew instinctively: people don’t learn by simply reading or being told what to do—they learn by doing. His mother’s mantra was: “If it’s not in the hands, it...

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