The Gamification Report Blog
by Jonathan Peters, PhD
When discussing technology and learning, it’s important to understand that the human brain developed over millions of years, and even the most ancient parts of the brain were learning long before we developed our cerebral cortex.
Putting aside survival and...
What is your most significant competitive advantage?
Henry Ford once said, “Thinking is the hardest work there is, which is the probable reason why so few engage in it.”
Today the only significant differentiator for you, your career, and your success in relationships, health,...
My previous post, The Problem with the F Word, explored the self-fulfilling fear cycle and self-limiting beliefs that trap you and keep you from moving there.
In the book Habits Die Hard, authors Anderson and Murphy reference a practice from Buddhist teacher, James Barasz, that...
by Monica Cornetti
President, Sententia Inc
Have you ever thought about the gap between where you are and where you want to be? How big is that gap?
Have you discovered what that gap is? Typically, it’s the risk you haven't taken.
What keeps you from crossing that gap? It’s that...
Learner Personas are fictional characters, created based upon your research to represent the different learners that will take your training or use your employee engagement tool. Creating personas helps you, the designer, and your team to understand learner's needs, pain points,...
Stats You Don’t Know BUT Your Learners Do
In the past decade, competitive gaming has experienced a meteoric rise in popular culture and economic value.
Esports is the fastest growing sport in the country, and colleges have begun to respond to that demand by offering scholarships for varsity...
When I met Lillian, she was just beginning to experiment with her first words, but she had been communicating via sign language for months. She not only expressed her needs and wants, but also how she felt about situations long before she could express such terms verbally.
Gestures are our...