The Gamification Report Blog
A few years ago, I was exploring petroglyphs and ancient dwelling sites in Kakadu National Park in Northern Territories, Australia. In my usual fashion, I didn’t follow a prescribed path, and I didn’t take the time to read interpretive signs. I had a lot to see and not much time....
GamiCon48V ran for 48 CONSECUTIVE hours! Each session stood out with creativity, bursting interaction, and skillful use of playful learning to solve most any design challenge. Participants learned from amazing world-class speakers as they shared and workshopped their creative...
Jonathan Peters, PhD
CMO, Sententia Gamification
There is an oft-quoted and perhaps overused prediction by Gartner that 80 percent of gamification efforts are destined for failure. (At least that was the prediction in 2014.) Given the prevalence of the Pareto Principle (80/20 Rule), we...
by Monica Cornetti
GamiCon Gamemaster
Conferences can be a valuable opportunity to network, learn about new trends and developments, and gain new skills and insights. At GamiCon48V, a truly global event, we circle the globe twice over a 48-hour period as we learn and grow with speakers...
Jonathan Peters, PhD
Chief Motivation Officer
12 drummers drumming … we made it! We are on our final day of our 12 Days of Christmas Giveaways! And it is certainly going off with a bang with our 12 drummers drumming.
My uncle played the drums in high school. He...
When Foreigner’s song Juke Box Hero plays, I’m instantly transported to a camp meeting in British Columbia when I was 14. It was the first time I kissed a girl with braces. Her older sister had a driver’s license and was playing Foreigner while driving us away from the...
Jonathan Peters, PhD
Chief Motivation Officer
Perhaps the bigger question is why would 10 lords be leaping? Is it because of the lizard in the living room? Or a lusty look from a lover? Perhaps they’re competing to be on the leaderboard in a leaping league.
In learning and...