The Gamification Report Blog
Jonathan Peters, PhD
Chief Motivation Officer
What makes your learners tick?
Gamified and game-based learning (GBL) design are effective tools to make training engaging and fun, because they use the dynamics of games, such as narrative, collaboration, chance, and...
by Jonathan Peters, PhD
Chief Motivation Officer
When I was in second grade, there were 4 Jonathans. One, of course, got to go by Jon, one got Jonathan, one had to settle for Jonny, and since I have two first names, I was labeled “Pete.” And I was called Pete all the way through high...
Are you a business owner, training manager, Chief Learning Officer, instructional designer, curriculum developer, or learning architect? What are your thoughts on learning how to create fun and rewarding gamified experiences to engage employees to achieve the business objectives that are crucial...
At Sententia we get regular requests for more tips, tools, techniques, and “how do I…” for PowerPoint.
What?
Every year, Jane Hart collects and analyzes lists of top 10 tools for learning. As a result of the 16th Annual Tools for Learning survey, this year she generated a list...
When Foreigner’s song Juke Box Hero plays, I’m instantly transported to a camp meeting in British Columbia when I was 14. It was the first time I kissed a girl with braces. Her older sister had a driver’s license and was playing Foreigner while driving us away from the...
Let’s face it … getting people actively involved and interested in training isn’t easy!
The world of business is undergoing a profound shift. Workers are making more of their own decisions. They don’t want to be told what to do. They want to learn – BUT -- they...
By Monica Cornetti
Chief Engagement Officer, Sententia Inc.
You go through your life following the patterns you’ve grown comfortable with. You do things because that’s the way they’re done. Your routine seems so natural that it doesn’t even occur to you that you’re...