The Gamification Report Blog
In the world of gamified and game-based learning, understanding human behavior is key. The groundbreaking book Games People Play by Eric Berne delves deep into the intricate web of human interactions and the psychological games we play in our everyday lives. Interestingly, the concepts...
In today’s fast-paced world, learning cannot remain bound to traditional methods. It must evolve, grow, and adapt. That's where Game Garage zooms into the picture. A revolutionary platform where gamified and game-based learning takes the center stage, Game Garage is set to redefine how we...
An interesting question popped into my inbox recently from a diligent student, prompting some lightbulb moments. They asked, "What, exactly, is the difference between a challenge and an obstacle in the context of gamified corporate training?"
Both "challenges" and "obstacles" refer to situations...
Employee engagement remains a cornerstone of organizational success. With motivated employees, companies experience better productivity, lower turnover, and a positive work culture. However, traditional training methodologies fall short in achieving or even maintaining the desired levels of...
Engaging your audience is no longer just about a captivating lecture. Instead, the modern approach to learning and training is rooted in interactive experiences that stimulate both the mind and emotions. The world of corporate training has seen a significant evolution, especially when it comes to...
As we gear up for our fifth annual GamiCon, a wave of excitement fills the air at the GamiCon Headquarters. It's not just about another event; it's a celebration of creating 'Play. Purpose. Potential.' in every learning experience. Through gamified and game-based learning designs, we aim to push...
The world of gamified and game-based learning is about to witness a grand spectacle at GamiCon NOLA! The Gamified and Game-Based Learning Project Throwdown is rapidly approaching, and the finalists are raring to showcase their innovative designs. These projects are not just games; they are...