The Gamification Report Blog

The State of Gamification of Learning adult learning business objectives game design gamification Mar 18, 2020

We believe in the benefits of the gamification of learning, but that’s because we’re in the business. But what about gamification from the employees’ or learners’ point of view?

TalentLMS recently conducted their 2019 Gamification of Work Survey, and they discovered some...

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The Most Boring Game Possible adult learning behavioral science game design gamification motivation narrative Feb 05, 2020

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification 

Mauricio Delgado set out to create the most boring game possible and ended up discovering some interesting things about stimulating engagement. 

At Rutgers University, Delgado wanted to discover where excitement...

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Purposeful Play adult learning behavioral science corporate training gamification motivation Jan 08, 2020

By Monica Cornetti
President, Sententia Gamification

Children learn as naturally as they breathe. Every day they observe and explore the world around them. Everything is new, everything is interesting, and learning is FUN! They process new ideas and information, and even if they do not yet have a...

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Deliberate Fun Chapter Excerpt -- Case Study: Sententia Gamificationā€™s Learner Personas adult learning behavioral science game design gamification motivation Aug 26, 2019

by Jonathan Peters, PhD and Monica Cornetti

Sententia Gamification offers three levels of certification for the gamification of learning. Level 1 introduces learners to 30-step, trademarked process for gamifying a learning program. Level 2 fleshes out the process and guides learners through...

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Wake Up to a Back-to-School Sleep Challenge behavioral science gamification motivation Aug 14, 2019

by Monica Cornetti
CEO, Sententia Gamification

Favorite memories of summer?  Top of the list for me was a not-so-strict-bedtime schedule. We’d ride our bikes till dusk, play kick-the-can in the backyard with only the back-porch light and the moon to guide our way, home-made Kool-Aid...

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Family, Fireworks, and Fun adult learning behavioral science corporate training motivation Jul 02, 2019

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

Visualize this:  It’s the Fourth of July in the United States. You are at a park awaiting the setting sun and the fireworks. You are sitting on a blanket and have a picnic next to you waiting to be consumed. And...

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Power as a Key Motivator for Play adult learning behavioral science corporate training game design gamification motivation narrative Jun 26, 2019

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

In the first-ever empirically-based taxonomy of human needs and desires (how’s that for an opening line), Steven Reiss, PhD identified 16 Core Desires that we all have. These Core Desires motivate us to do certain...

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