The Gamification Report Blog
This week, as part of the pre-engagement for our Gamification Master Craftsman Certification (Level 3), we created our pirate avatars (our Certifications have a pirate theme). For mine, I chose to have blue skin, but otherwise, the avatar is close to my look. I could have, but didn’t, give...
We academic types are often critical of studies. In this case, the study I want to explore with you was a self-selected group of people self-reporting on an online survey. So, not very scientific, but some interesting things surfaced that impact the design of gamified learning programs.
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Learner Persona Interviews
What motivates your learner? The answer is more complex and complicated than you may think, certainly more complex and more complicated than popular business books would lead you to believe.
At Sententia Gamification, we use the Reiss Motivation Profile to help us...
In addition to being host of The Gamification Quest Podcast, Monica enjoys being a guest on the occasional instructional design podcast herself. Earlier this week, Monica joined Dr. Ginger Malin on BadgeCert's StreetCred podcast to discuss applied learning, the future of the...
Backward Day is a fun day that encourages us to do things in an order that we would not usually do them. For example, we just ate dessert for dinner. A wonderful reversal of fortune. An unexpected eruption of hot chocolate and ice cream from an innocuous offering on the menu labeled simply as a...
Puzzles are often overlooked by the gamification community. Let's use this day to think about adding puzzles into our programs.
by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification
“It’s not gross; it’s slime.” the goblin kept saying as he touched our faces with something while we were bottle-necked in a dark, tight hallway. We were a group of undergrads giggling through our fear...